How the conversion works
cm/360 = 2.54 × 360 ÷ (DPI × sensitivity × yaw)
New sensitivity = old sens × old yaw × old DPI ÷ (new yaw × new DPI)
Yaw values used
| Game | Degrees per count |
| Counter-Strike 2 / CS:GO | 0.022 |
| Apex Legends | 0.022 |
| Team Fortress 2 | 0.022 |
| Quake Champions / Quake Live | 0.022 |
| Titanfall 2 | 0.022 |
| Valorant | 0.07 |
| Overwatch 2 | 0.0066 |
| Call of Duty (MW 2019 and later, Warzone) | 0.0066 |
Games that use 0.022 share the classic Source engine scale, so the same number works between them. To go from CS2 to Valorant, divide by about 3.18; to go from CS2 to Overwatch 2, multiply by about 3.33.
Worked example
A CS2 player on 800 DPI at sensitivity 1.5 has a cm/360 of 2.54 × 360 ÷ (800 × 1.5 × 0.022) = 34.6 cm. In Valorant at the same DPI, the matching sensitivity is 1.5 × 0.022 ÷ 0.07 = 0.471.
Want to check your clicking speed or reflexes too? Try the reaction time test and the keyboard tester. Game names are trademarks of their owners; this site isn't affiliated with any game publisher.
Last reviewed October 2026.
Frequently asked questions
How does a sensitivity converter work?
Each game turns your view by a different number of degrees per mouse movement at sensitivity 1 (its "yaw" value). The converter keeps the distance you move your mouse for a full 360° turn the same, so your aim feels the same in the new game.
What is cm/360?
cm/360 is how many centimeters you move your mouse to spin a full 360° in game. It is the most reliable way to compare sensitivities across games and mice. Many players use between about 25 and 60 cm/360.
What is eDPI?
Effective DPI (eDPI) is mouse DPI × in-game sensitivity. It lets you compare sensitivities between players in the same game who use different DPI settings. It doesn't work across games with different yaw values.
Do I need to match my DPI?
If you keep the same mouse DPI, just convert the in-game sensitivity. If you change DPI too, enter both DPI values and the converter adjusts for it.
Why does it still feel different after converting?
Field of view, mouse acceleration, raw input settings and smoothing can change how aim feels even with the same cm/360. Turn off mouse acceleration and enable raw input where available for the most consistent result.